AI Insights · Timothy · April 2022
Top 5 Crime Games on iOS in Europe: Q1 2022
Discover the performance trends of the top 5 crime games on iOS in Europe during the first quarter of 2022, based on Sensor Tower data.
In the first quarter of 2022, the top crime games on iOS in Europe showed varying performance trends in terms of revenue, downloads, and active users. Here’s an overview of how each app fared during this period, based on data from Sensor Tower.
June’s Journey: Hidden Objects from wooga experienced fluctuations in its weekly revenue, peaking at around $455K in late January and dipping to approximately $193K in mid-February. Downloads remained relatively stable, with a slight increase mid-quarter, reaching around 16.2K in late March. Active users saw a gradual decline from 343K at the beginning of January to about 295K by the end of March.
The Grand Mafia by Phantix Games had a steady weekly revenue, with a high of around $289K at the end of December and a low of approximately $203K in mid-March. Downloads showed a downward trend, starting at 27.5K in late December and dropping to about 14K by the end of March. Active users also decreased from 129K to around 108K during the quarter.
Mafia City: War of Underworld, another title from Phantix Games, saw its weekly revenue peak at around $286K at the end of January and bottom out at approximately $191K in mid-March. Downloads fluctuated, with a notable spike to 21.3K in late January and a drop to around 12.6K by the end of March. Active users declined from 95K at the beginning of January to about 81K by the end of March.
Manor Matters by Playrix exhibited a stable revenue trend, peaking at around $148K in late January and dipping to approximately $86K in mid-March. Downloads were highest at the beginning of January, reaching around 44.2K, but dropped to about 23.7K by the end of March. Active users remained relatively stable, with a slight decline from 389K in early January to around 327K by late March.
Idle Mafia from DianDian Interactive Holding had a weekly revenue that fluctuated, peaking at around $91K in late December and dipping to approximately $61K in mid-March. Downloads saw a high of 42.9K in mid-January before dropping to around 12.3K by the end of March. Active users peaked at 192K in mid-January but declined to about 129K by the end of March.
For more detailed insights and data on the performance of these apps, visit Sensor Tower.